These first few images are just stuff I made as backround images in photoshop
And these are some examples of complete scenes I made in 3ds max 4 in high school
Now we get into the strait modeling I did, which I consider to be my forte.
This is a model of a counter-terrorist I made, in both low (878) and high (1300) poly versions. (there is also a super high poly version I did with splines that I did not include, although you can see him stepping out of the computer screen in one of the other pics ^
This is called a magus. I made it for the Half-Life mod Space Hulk. 762 poly
This is a space fighter I designed. 378 polys
A fantasy sword. 430 poly
A glock 35. 510 poly
A knife. 542 poly
A few fantasy guns I designed. 735, 720, 1048(this is not the finished product, only a beta, I lost the final version, but it had considerably less polys and looked way better), and 1455 polys, respectively.